Spencer Roberts
Animator
I am currently seeking an animator position within a progressive visual production environment where my skills and talent will be allowed to develop, contributing to the success of my employer.
Skills
- Specialized in character and creature animation
- Motion Capture Direction
- Motion Capture Performance
- Proficient in Maya, 3Dmax, Unreal, Unity, Photoshop, Illustrator, and Premiere
- Facial Animation
- Cinematic, First person, and InGame Animation
- Traditional Keyframe Animation and Motion Capture
- Camera And Layout
- Character Acting Development and Motion Standardization
- VR In game, First Person, and Cinematic Animation
- Creature Animation
- UI Graphic Animation
- Rigging
- Ability to lead team projects or deliver independent assignments.
- 15+ years industry experience.
Education
Animation Mentor
Graduated 09/2010
Degree in Advanced Character Animation
Savannah College of Art and Design
Graduated 11/2006
BFA in Animation
Minor in Game/Interactive Design
Experience
Counteryplay Games
Emeryville, CA
11/21 - 04/24
Lead Narrative Animator
Impulse Gear
San Francisco, CA
02/19 - 11/21
Lead Narrative Animator
Sledgehammer Games
Fostery City, CA
04/16 - 02/19
Cinematic Animator
Vicarious Visions
Menands, NY
9/15 - 03/16
11/14 - 6/15
Cinematic Animator
Electronic Arts
Redwood City, CA
08/2013 - 06-2014
Animator / UI Artist
Vicarious Visions
Menands, NY
02/2013 - 06/2013
Cinematic Animator
Blue Sky Studios
Greenwich, CT
10/2012 - 01/2013
Animator
Rhythm & Hues Studios
02/2011 - 09-2011
Animator
Shipped Titles
Godfall: Fire and Darkness - Action role-playing
Larcenauts - VR Action Shooter
Call of Duty WWii - Action Shooter
Skylanders Imaginators - Action Platformer
Skylanders Superchargers - Action Platformer
Sims 4 - Simulation
Skylanders Swapforce - Action Platformer
EPIC - Feature Film
Alvin and the Chipmunks: Chipwrecked - Feature Film
Mr. Popper's Penguins - Feature Film
Teaching
Animation Mentor
03/2012 - 08/2014
Mocap Experience
Performance Capture
Layout previsualization, Session Planning, and Direction both in person and remote
Optical Performance Capture
Session Planning and Direction
xSens Motion Capture System
Session Planning Acting and Direction
Data Processing and Motionbuilder skeleton transfer.
Acting and Performance
Facial capture and processing
Direction and Acting for facial capture.
Retargeting and applying data to in game characters.
Awards
11SecondClub.com
Online Animation Competition
6th Place in February 2012
11SecondClub.com
Online Animation Competition
8th Place Finish in January 2012
Publications
Creating a Character
Article Published by Animator Island
04/2012